![]() ![]() You couldn't develop maps that used the shareware version. Map authors could not make maps that included any id assets, and their maps needed to only work with the commercial version of the games to promote sales of it. The policy does seem to follow the policy back in the day with Doom/Doom II/Heretic/Hexen. ![]() Long as I stuck with just the source being the only thing of id's that I used, he felt we would be safe. With Carmack not being with id anymore I fear anyone trying to get anywhere with them will have a rough time. He did say Zenimax (sp?) who owned id back when I talked with him (still do now I believe) had the final say and he was not the "end all" on legal matters as Zenimax had a team for that. We had to do a total conversion where the art, music, maps, sound, etc were all our own. When I talked to Carmack 3-4 years back when viMaster and I worked on Death Tongue he said that I could not distribute or include any assets from Doom or even the Shareware Doom. ![]()
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