The beauty of this system is that we can kill very quickly, so that the guards are alerted to the deaths. When the whites are marked symbol on enemies, white will appear means they are too far away to be executed and red can do it, and once everyone is in that color, will press ‘Y’ and Sam Fisher, automatically, you’ll end up with them two shots. After that, we locate our targets, two on top (that’s what allowed us the demo), but as we go through the game it seems that this figure will be implemented. To achieve this we first have to kill someone using our hands, allowing us to activate the ability. The other big news of the title is “mark and execute” a new skill that will allow us to eliminate several targets quickly. Which Sam Fisher is a darker character not only impact on the script of the game, but will have a direct impact on the gameplay, making their actions more severe than before or that at times stealth skip (although it will always be important Face to discover our enemies off guard). It certainly is an original action, which will be present throughout the game and show us important scenes. As we saw in the demo, how to tell the story will be very special, as well as some flashblack, we find that at times scenes of things that had happened at another time or souvenirs on a wall projected as whether to depart from a film projector. And the Sam Fisher Conviction is wilder than ever, and no doubt beating a man to take him to the brink of death to confess. Although no longer with Third Echelon, Sam still has his skills, which together guide will now only revenge makes him more dangerous than ever. Lives embittered by memories, but everything changes when he finds a clue that leads him who murdered and decides to go looking to exact his revenge, aided by a former classmate named Grim. The story is set long after the last delivery, with Sam Fisher shattered by the death of his daughter at the hands of a driver who fled after running her over.
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